The Garrison Trading Post opens quite a bunch of gold making possibilities. Beginning with level 1, this building gives you access to a merchant that sells crafting materials for Garrison Resources (GR). Of course, as you level up your character, you will be needing as many Garrison Resources as possible, to level up buildings, and your whole Garrison. But once you have all your buildings at level 3, your resources will begin to pile up, as you complete follower missions.
This is where your Trading Post comes in. So, to make some gold, all you need to do is trade in some of your Garrison Resources surplus, for crafting materials. Needless to say, you should exchange your GR surplus for the crafting materials with a current high price, in order to make the highest profits possible. Some of the best crafting materials that you should invest in, are Sea Scorpion Segments (or most fish in general), Rylak Eggs, Blackrock Ore, True Iron Ore, Frostweed or Gorgrond Flytrap.
Another medium building that complements that Trading Post well, is the Lumber Mill. This building allows you to chop down trees and turn them into work orders, for GR. So, with a Lumber Mill, you will have to farm trees in Draenor, get extra resources this way, and trade them at your Trading Post for valuable materials, to sell in AH.
At level 2, the Trading Post opens another feature, an auctioneer robot which functions as any other Auction House NPC in the game. But this robot is broken, and to repair it you must gather various parts which drop in instances, from any mobs in Draenor, or from Ashran.
Now, most of these parts have a pretty low chance to drop. And you cannot farm them only if you have a lvl 2 Trading Post. So, this opens a new possibility to make gold – the farming of these parts, and selling them in AH. Most players give up after farming one or two and would rather buy the rest. Even if you don’t farm these parts specifically, to sell them in AH, it’s a good idea to just have your Trading Post at level 2, so that every time you grind somewhere, you’ll have a chance to get one of these, and score a nice 2-3k of gold in the process.
Evidently, the most expensive parts are the ones that drop from Ashran, because it’s a PvP area. These can go for up to 20-30,000 gold.
Most farmable mounts existent in the game are bind on pickup. However, there still are several mounts that can be farmed to sell in AH. And one of them is Garn Nighthowl.
Even though the price for it continues to decrease, you can still sell it for 4,000 – 5,000g or even 10k on certain servers, at the moment. To farm this mount solo though, you really need some skills, and a level 100, geared Hunter. Even though it’s a raid level boss, it can still be soloed, and here’s how.
Required level 100;
Required class – Hunter;
1 free pet slot in your pet tab;
Movement speed gear:
– Fleet Primal Diamond (meta socket gem)
– Defiler’s Chain Greaves
– Gift of Critical Strike (cloak enchantment)
– Pandaren’s Step / Boar’s Speed (boots enchantments)
Where to go:
If you play Horde, teleport to your Garrison, fly to Wor’gol and from there go a little bit west, to (14,51)
If you play Alliance, you’ll have to do a little bit of walking. Fly to Bloodmaul Slag Mines (51,21) , in Frostfire Ridge. From there go south until you reach the Boneslag (48,42), then turn west and go past Wor’gol, and stop at (14,51).
Nok-Karosh Map Location – Frostfire Ridge
What to do:
You will have to defeat Nok-Karosh, the a raid level boss that drops the Garn Nighthowl mount.
To do this, first of all you should put on as much gear with movement speed as possible. Even if you will be gimping your character a little bit, by using the Defiler’s Chain Greaves, or a lower level helmet with the movement speed meta gem, it doesn’t really matter. Movement speed is really important here, as the boss runs faster than you, even if you have Aspect of the Cheetah up.
As you reach the area, you will see plenty of elite wolves, named Garn Nighthowl. They don’t drop the mount, only their boss Nok-Karosh (14,51) does.
Now, the tactics to defeat this boss solo, as a Hunter, require the following:
1) Getting rid of the adds around the boss.
Dismiss your pet, and make sure you have at least 1 pet slot available in your pet tab. Nok-Karosh’s adds have too much HP to waste time killing them, so you will be charming them as your pets, then releasing them. It goes way much faster this way.
To get rid of the adds, trap an add, pull the boss, do Feign Death, and as the boss and the rest of the adds return, pull the trapped add once more. Kite the pulled add a little bit until your Freezing Trap is up once more, re-trap the add, then charm it as your pet. Release the add and repeat, until the boss is free of adds.
2) Killing Nok-Karosh.
Once the boss is free of adds, look around to see if there are any other mobs around and dispose of them. There are a few boars and other wolves that just may interfere with your kiting.
Before pulling the boss, know this: if it touches you, you’re dead. So, you’d better have some kiting skills. Make sure you keep Concussive Shot on the boss all the time. Also use traps and any other means to slow the boss’ movement as much as possible, as there will be times it will get pretty close.
To kill the boss, you can kite it around the rock at (17,55). Be careful though, as near this rock a boar spawns, and it might interfere with your kiting, leading to a wipe.
You can also pull the boss on the rock at (15,51), then jump off and do some damage while he climbs off, then kite it around and go up the rock again and so on. However, be careful here as well, as around this rock there’s a group of boars that you might aggro.
Of course, there’s also the alternative of grouping up with 2-3 people and simply change aggro. However, only ONE mount will drop in this case, and it will be rolled for. You can see in the pic below, the positioning of two Hunters continuously changing the aggro on the boss.
Hunters Killing Nok-Karosh
A trick that you can pull, is keep your pet on stay, near the rock, and use Misdirection on your pet. But before the boss reaches the pet, use Distracting Shot, so it doesn’t kill your pet. Or use Bestial Wrath (if you’re on Beast Mastery) up so the pet won’t be killed.
Once you defeat the boss, you can wait for it to respawn, and kill it again. The respawn rate is between 10 and 45 minutes.
Precisely how this will work with regard to enemy levels and so on is not yet clear, but Bethesda has stated on twitter that Fallout 4 will have no player level cap.
Further to that, the studio says the game does not end at the conclusion of the main story. In other words, you can wrap up the ‘main quest’ then carry on playing and levelling up indefinitely.
Here’s the twitter post in question.
To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.
In Fallout 3 of course there was a level cap of 20, and the game ended at the story’s conclusion. The Broken Steel allowed play to continue beyond the end of the main story and raised the cap to 30.
If Fallout 4 has no level cap at all, it raises the question of how Bethesda is going to handle enemy levels. The closest we’ve seen to an explanation of this comes from a Game Informer article in which Todd Howard talks about ‘rubberbanding.’
“We call it rubberbanding,” Howard said. “We’ll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above. You’ll run into stuff that will crush you, and you will have to run away.”
There will presumably be a ‘soft’ player level cap of some sort, rather than an exponential damage curve.
Blizzard have revealed Allied Commanders, a co-op mode coming in StarCraft 2: Legacy of the Void.
Allied Commanders is focused on StarCraft 2‘s hero units. You and your ally (as it appears this is a two-player mode) each choose one of those leaders – with Raynor, Kerrigan, and Artanis revealed as the first three – and take on a mission of your choice.
Each of those Commanders has unique abilities and units that they can bring to bear. Terran leaders can bring in massive units like the Hyperion, while Protoss commanders can call down orbital strikes from their orbiting ships. As you complete missions, your commanders level up and unlock more abilities and units that you can use in future missions.
You’ll have your choice of missions, from fortress defence scenarios to attacking supply lines. Each mission has multiple difficulties and bonus objectives that can be completed for further rewards – and further challenges.
You can see a video overview and some screenshots of this new StarCraft 2 mode below. StarCraft 2: Legacy of the Void is due later this year.
The Paradox Fan Gathering event is underway at Gamescom, and the first major announcement to break cover is an expansion for Cities Skylines called After Dark.
This is the first major expansion for the game and will add a day-night cycle to the city building sim. Colossal Order’s presentation mentioned that After Dark will be adding a couple of new specialisations for commercial zones: ‘leisure’ entertainment zones to boost night life options, and a ‘beach front’ that you can add near water to increase the value of waterfront properties.
Those things will also bring more tourists to your Cities: Skylines creations, so After Dark introduces a taxi service to help ferry people around the place. It was mentioned that jails will be added, along with a revamp to police departments (perhaps to deal with rowdy nightlife.)
Here’s the reveal trailer. If there was a release window mentioned, I didn’t catch it (and the trailer doesn’t mention one either.) So file this under “coming soon” for now.